Younger towns wouldn't be able to eliminate housing without either skipping ahead on the GB ages, or finding other sources of population such as event buildings. The reason I mentioned using the ship to replace housing is not everyone is in a position to do without housing entirely. If you aren't capitalising on all avenues then you can't expect a large town to be self sustaining If I bothered to aid the neighbours chances are there would be those that aid back. That's enough for 218 buildings + neighbours to be motivated. I also had 140 friends before I trimmed them to add someone specific. I'm in a Lvl 50 guild that at one point reached 78 members. If you really can't get your buildings motivated, work on building your friend list with those that are active aiders and change guild into one that requires (and monitors) active aiding That's without capitalising on the guild or neighbourhood by aiding them in one of my worlds, and the other world friends aren't needed as everyone in the guild aids and I just aid the guild. In any case, the worlds where I have a friend list I aid regularly I never need to worry about running out of motivated buildings even with barely the 80 friends so I can add others. (also the ship gives population, so replace 7 of your houses with the ship and you've actually reduced the amount of aiding you need to receive instead of increasing it) If you want it to be protected and don't have enough aiders around you, use a self aid kit Or would you rather us get (upto) coins +20 goods +medals +6 FPs +supplies and the gap between those that are able to plunder and those not set up to sufficiently enough yet get even larger?Īny motivated building is unable to be plundered. The reason is to stop Plunderers from getting too much from plundering.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |